I work several hours past mid-night and well into the early morning a few nights a week busting down DNA. Deoxyribonucleic acid (DNA) is a nucleic acid that contains the genetic instructions used in the development and functioning of all known living organisms with the exception of some viruses. The main role of DNA molecules is long-term storage of information. DNA is often compared to a set of blueprints, like a recipe or a code. Don’t get it twisted – I was not very good in biology, and Webster helped me with this definition.
You can be fooled by stats; how a player is perceived in the press or publications. I read it all, but the true measurement of a player’s DNA is his genetic structure called FILM because it doesn’t lie. I watch as much film as possible. This helps me gather all characteristics of a players functioning skill set.
First let’s break down the football player. A players DNA structure includes the following: Athletic ability, FBI (football instincts), Intelligence, Speed, Power, Explosiveness, COD (change of direction), Foot quickness in short space, Temperament, and Character. Technique is something that is taught along the way of growth from a young age, and is not part of the DNA structure but, is graded like a virus. Some can be cured, changed and reapplied, and others remain with no exceptions.
After I attach a grade based solely off of a player’s DNA, I then move on and study the teams blue prints; Offensive and Defensive Formations and Strategies. The opponents blue print is extremely important; your goal in a short time is break the opponent’s code, figure out the recipe based off formation and statistical measurements, hand signals to players and other habitual characteristics. This breakdown is done by both personnel and coaches. The personnel staff gathers as much information as possible, along with a players DNA, loads this information into a custom computer program, which grinds out data in large volumes. This information is presented to the coaching staff on Monday morning by the Pro Scouting department for preparation on the next opponent. This is called a “Pro Scouting report.” Quality control coaches do what is known as a “self-scout report.” Self-scout data starts during the off-season, when you are breaking down your own team’s tendencies. The goal is avoid any and all consistency, to create an unpredictable or unexpected strategy.
Football’s statistical measurements that are tracked to create reports:
Offense: First Downs (rushing, passing, penalties), yards gained (average per game), Rushing (Yards per game, rushes, yards per rush),Passing (average per game, passes attempted, completed, % completed, yards gained, sacked, yards lost, intercepted, yards opponent returned), Punts (average yards), Punt Returns (average return, returned for TD), Kick Off Returns (average return, returned for TD), Penalties (yards penalized), Fumbles By (fumbles lost, opponent fumble, opponent fumble lost), Time of Possession, Touchdowns (rushing, passing, returns), Extra-Point Kicks, 2pt Conversion, Field goal, Field goal attempt, Points Scored.
Defense; Points allowed, Opponent first downs (rushing, receiving, penalties) Opponent Yards Gained (average per game), Opponent Rushing (average per game, rushes, yards per rush), Opponent passing net (average per game, passing attempts completed, % completed, sacks, lost yards), Intercepted By (yards returned, returned for TD, Opponents Punt, 9average return), Opponents Kick-off Return (average return), Opponent Touchdowns (rushing, passing, returns)
Every reaction gets a reaction, football is a total chess match and in a lot of situations a strategic war game. Once you understand the opponents blue print, you cook up a recipe that defeat it, attacking there structural weakness first, and then take advantage of their genetic limitations.